![]() Toad makes his way to the home of Mario and Luigi, where he finds Mario taking a shower. The two steal Princess Peach’s voice, leaving her only able to utter the foulest of language, shocking her loyal subjects. This so-called Goodwill Ambassador is none other than Cackletta, an evil witch, accompanied by loyal follower Fawful. The Mushroom Kingdom is receiving a special Goodwill Ambassador from the neighboring Beanbean Kingdom, but it’s all a ruse. The game starts with some diplomatic drama. Shigeru Miyamoto, the game’s producer, offered some guiding words: “give people a sense of a new adventure for Mario and Luigi,” director Yoshihiko Maekawa would later recall in an interview with GameInformer. The game’s developer, AlphaDream, took explicit inspiration from the Mario RPGs that had come before it, especially Paper Mario. The company launched a promotional knock-knock joke contest before the game’s launch, judged by Mario and Luigi and Kathy Griffin. ![]() Superstar Saga took the comedy implicit in Mario games and brought it to the forefront. Let Link and Zelda have their dramatic, world-saving adventures, but Mario and Princess Peach would always emerge with smiles on their faces surrounded by cheering Toads. But as the franchise deepened, a light-hearted quality became crystal clear. In their earliest iterations, the stories were mostly framing mechanisms designed to propel Mario from the beginning of a level to the end. Mario games are typically not plot-heavy. Here’s a look at the assortment of Game Boy and Game Boy Advance games on Switch. Or rather, Mario and friends and enemies, in Mario & Luigi: Superstar Saga, available right now if you’ve subscribed to Nintendo Switch Online + Expansion Pack. It found the perfect vehicle where Nintendo finds perpetual inspiration, Mario. It was Nintendo’s first move to bridge the world of handheld games and consoles, a philosophy that eventually found its biggest success in the Switch.īut long before the Switch, the GBA had to prove itself as a console that could provide a unique playing experience. The Game Boy Advance, finally released in 2001, was the first of Nintendo’s Game Boys to move from portrait mode to landscape, giving a wider, almost cinematic screen. This delay bought Nintendo something incredibly precious in the world of video games: time. First released in 1989 and given a refresh with the Game Boy Color in 1998, the Game Boy was so popular that radically upgrading it didn’t make much sense for years. That’s not to say smaller is bad: through megahits like Pokémon Red and Blue, Nintendo was reaching levels of market dominance with their Game Boy unheard of in consoles. By design, handheld gaming devices offer smaller, more intimate experiences than console games.
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